![]() The idea is to verify that the texture settings look correct by drag and dropping the exported. This will help guarantee that the textures have a correct resolution.Īs the DPI usage is not necessarily very intuitive, we recommend to first export the model with a relatively low DPI (100 for instance), and without “Ambient occlusion“ (which can be very slow) to minimize the export time. before export, and only keep the main object(s). In particular, something to notice is that the DPI is constant for all the scene’s objects: if a main object is 1 inch long, but is included in a 100 inch long box, the surrounding box texture will be 10000 times larger once baked, and the main object will show a very low resolution.īased on the use of a DPI setting during export, we recommend removing objects such as backgrounds planes, background buildings, textured grounds, etc. Setting this parameter correctly according to the scene characteristics is therefore very important to upload a model to Sketchfab. you do not select 4096 × 4096 px), but is based on the size of the objects, and on a DPI (Dots Per Inch) setting during the export. ![]() DPI settingsĭuring the export, the pixel resolution of the baked textures is not specified manually (i.e. Our support for the glTF format is quite good, so those files should translate pretty well to Sketchfab.
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